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Emergency 4 under Mac

Hello,

i tried to use Emergency a few times without any success. But then another User posted his solution and i tried it, too. The first time i used 8.0.1 Professional, and the second time 8.1.4 Games.

I copied quarz.dll and devenum.dll into system32 of my Emergency 4 bottle, then "regsvr32 devenum.dll" and "regsvr32 quarz.dll".

After this i went into regedit, and added the "MouseWarpOverride"-Key. It seems i made no mistake but it still does not want to run. It starts, loads the mission and quits with a normal "fatal-error" message.

Any ideas?

By the way, my logfile:
Init Filesystem...
Registered FS device "local"
Registered FS device "base"
Registered FS device "lang"
Init UpdateChain...
Init Timer...
Init Screen...
Init Scriptscheduler...
!Graphics system: NVIDIA Corporation NVIDIA GeForce 9400M OpenGL Engine
GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_AR
Init GFX...
Init Vision...
|Vision DLL path: C:\Program Files\sixteen tons entertainment\Emergency 4 Deluxe\vision71.dll

|Vision(TM), Version PC-4, 7, 28, 0

|Loading entity plugins of directory <C:\Program Files\sixteen tons entertainment\Emergency 4 Deluxe\Data> ...

|List of loaded plug-ins:

|Plug-in named 'CubeMapHandle_cl' loaded statically!

|Plug-in named 'VisionConsoleEntity_cl' loaded statically!

|Plug-in named 'VisBase_cl' loaded statically!

|Plug-in named 'VisBaseEntity_cl' loaded statically!

|Plug-in named 'VisMouseCamera_cl' loaded statically!

|Plug-in named 'VisObject3D_cl' loaded statically!

|Plug-in named 'VisActionHelperEntity_cl' loaded statically!

|Plug-in named 'VarManager_cl' loaded statically!

|Plug-in named 'BaseEntity_cl' loaded statically!

|Plug-in named 'VBaseCameraEntity' loaded statically!

|Plug-in named 'VCamEntity' loaded statically!

|Plug-in named 'GameEntity_cl' loaded statically!

|Plug-in named 'Emitter_cl' loaded statically!

|Plug-in named 'BaseGameEntity_cl' loaded statically!

|Plug-in named 'TargetEntity_cl' loaded statically!

|Registering plug-ins done !

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

Initializing post processor 'PerceptionCore'

  • Skipping config file
    Initializing post processor 'MotionBlur'
  • Skipping config file
    Initializing post processor 'Nightvision'
  • Skipping config file
    |Initialising video driver: 0

|Setting screen mode to x:1024 / y:768 / bpp:32 / refresh:0

|Screen Mode is fullscreen, return value: 0

|Stencil buffer: 0 bit / ZBuffer: 24 bit

|Initializing OpenGL rendering subsystem

|Setting initial Renderer States

|Vendor: NVIDIA Corporation

|Renderer: NVIDIA GeForce 9400M OpenGL Engine

|Driver Version: 2.1 NVIDIA-1.6.6

|Found Extension GL_EXT_texture_filter_anisotropic

|Found Extension GL_EXT_texture_lod_bias

|Found Extension GL_ARB_multitexture

|Found Extension GL_ARB_texture_env_dot3

|Extension GL_ARB_texture_env_subtract not available

|Extension GL_EXT_texture_edge_clamp not available

|Found Extension GL_EXT_texture_env_add

|Extension GL_EXT_texture_env_combine not available

|Extension GL_EXT_texture_cube_map not available

|Found Extension GL_ARB_texture_compression

|Found Extension GL_EXT_texture_compression_s3tc

|Extension GL_EXT_point_parameters not available

|Found Extension GL_EXT_clip_volume_hint

|Extension GL_EXT_vertex_weighting not available

|Extension GL_EXT_separate_specular_color not available

|Found Extension GL_EXT_stencil_wrap

|Extension GL_EXT_vertex_shader not available

|Found Extension GL_EXT_multi_draw_arrays

|Extension GL_ATI_fragment_shader not available

|Extension GL_ATI_pn_triangles not available

|Extension GL_ATI_map_object_buffer not available

|Found Extension GL_NV_texgen_reflection

|Extension GL_NV_fence not available

|Found Extension GL_NV_blend_square

|Extension GL_NV_register_combiners not available

|Extension GL_NV_register_combiners2 not available

|Extension GL_NV_texture_env_combine4 not available

|Extension GL_NV_texture_shader not available

|Extension GL_NV_vertex_program not available

|Extension GL_NV_vertex_program1_1 not available

|Extension GL_NV_occlusion_query not available

|Extension GL_EXT_paletted_texture not available

|Found Extension GL_ATI_separate_stencil

|Found Extension GL_EXT_texture_rectangle

|Found Extension GL_ARB_depth_texture

|Found Extension GL_ARB_shadow

|Found Extension GL_SGIS_generate_mipmap

|Found Extension GL_ARB_vertex_buffer_object

|Extension WGL_ARB_render_texture not available

|Extension WGL_NV_render_depth_texture not available

|Extension WGL_NV_render_texture_rectangle not available

|Extension WGL_ARB_pbuffer not available

|Found Extension WGL_ARB_pixel_format

|Found Extension WGL_EXT_swap_control

|Found Extension GL_ARB_shader_objects

|Found Extension GL_ARB_fragment_shader

|Found Extension GL_ARB_vertex_shader

|Found Extension GL_ARB_shading_language_100

|Using ARB_vertex_buffer_object for fast geometry memory!

OpenGL vendor: NVIDIA Corporation
OpenGL renderer: NVIDIA GeForce 9400M OpenGL Engine
renderer-string: NVIDIA;GF;GFN
Init Input...
Registered FS device "save"
Init GameFramework...
Init Audio...
Init XGUI...
Font loaded: base:/Fonts/Tahoma 11.xff
Font loaded: base:/Fonts/Tahoma 11 bold.xff
Font loaded: base:/Fonts/Lucida Console 11.xff
?BLFileSystem::DeviceFromFilename("mod:Textures\Previews\curveview_nos3tc.tga"): unknown device name in URL
EM4 Version 1.3f language de
Registered FS device "mod"
|VisMain_cl::DeInit

|DeInitializing Object Data...

|DeInitializing World Data...

|DeInitializing Surface and Texture Data...

|Initializing Vision Graphics Engine

|Detecting CPU type and features

|CPU:Pentium II/III FPU MMX ISSE 3DNow!

|Vision Core: Allocated 28 kB of memory for Polygon Chunks

|Vision Core: Allocated 9 kB of memory for Entities

|Settings renderer configuration

|Loading World mod:\Maps\empty.v3d

?ERROR: dynlight.vsf Version 3.0.0.0 or higher required!

|Vision Core: Allocated 38 kB of memory for primitive data

|Vision Core: Allocated 5 kB of memory for Patches

|Vision Core: Allocated 1 kB of memory for Patch Edges

|Vision Core: Allocated 75 kB of memory for Heightfields

|Vision Core: Allocated 0 kB of memory for Texture Planes

|Vision Core: Allocated 1 kB of memory for Vis Areas

|Vision Core: Allocated 0 kB of memory for Vis Area Planes

|Vision Core: Allocated 0 kB of memory for Vis Area Portals

|Vision Core: Allocated 3 kB of memory for Lights

|Vision Core: Allocated 8 kB of memory for World Vertices

|Vision Core: Allocated 21 kB of memory for Vertex References

|World contains 289 vertices, 256 polygons, 0 patches, 0 lights

|Vision Core: Resized memory for Patch Edges to 1 kB.

|Loading Font allyouneed.VFN

|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Scanning units...
Scanning equipment...
Loading equipment mod:Units/Equipment/F010Fire Extinguisher/...
Loading equipment mod:Units/Equipment/F020Fire Hose/...
Loading equipment mod:Units/Equipment/F030Jaws Of Life/...
Loading equipment mod:Units/Equipment/F040Chain Saw/...
Loading equipment mod:Units/Equipment/F050Axe/...
Loading equipment mod:Units/Equipment/F060Jump Pad/...
Loading equipment mod:Units/Equipment/P010Flash Grenade/...
Loading equipment mod:Units/Equipment/P020Road Block/...
Scanning personnel...
Loading personnel mod:Units/Personnel/Fire Department/010Fire Fighter/...
|Loading Model mod:Models\Persons\Fire Department\firefighternorm.v3o

|[VNUM=1.43]

|Model contains 505 vertices, 590 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighternorm_upgrade.v3o

|[VNUM=1.43]

|Model contains 822 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighternorm_upgrade2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/020Fire Fighter Masked/...
|Loading Model mod:Models\Persons\Fire Department\firefightermask.v3o

|[VNUM=1.43]

|Model contains 498 vertices, 561 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefightermask_upgraded.v3o

|[VNUM=1.43]

|Model contains 570 vertices, 615 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefightermask_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/030Fire Fighter ABC/...
|Loading Model mod:Models\Persons\Fire Department\firefighterabc.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc.e4p precached
|Loading Model mod:Models\Persons\Fire Department\firefighterabc_upgraded.v3o

|[VNUM=1.43]

|Model contains 664 vertices, 527 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/firefighterabc_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Fire Department/040Diver/...
|Loading Model mod:Models\Persons\Fire Department\diver.v3o

|[VNUM=1.43]

|Model contains 668 vertices, 644 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver.e4p precached
|Loading Model mod:Models\Persons\Fire Department\diver_upgraded.v3o

|[VNUM=1.43]

|Model contains 743 vertices, 706 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Fire Department/diver_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Ambulance/010Doctor/...
|Loading Model mod:Models\Persons\Ambulance\doctor_m.v3o

|[VNUM=1.43]

|Model contains 573 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 524 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_f.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 773 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Ambulance\doctor_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 586 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/doctor_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/020Paramedics/...
|Loading Model mod:Models\Persons\Ambulance\paramedic.v3o

|[VNUM=1.43]

|Model contains 1446 vertices, 1070 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic.e4p precached
|Loading Model mod:Models\Persons\Ambulance\paramedic_upgraded.v3o

|[VNUM=1.43]

|Model contains 1514 vertices, 1110 polygons, 42 bones, 0 muscleanimframes

?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded.e4p precached
?Cannot add default animation set to P: incompatible bone structure?
Prototype mod:Prototypes/Persons/Ambulance/paramedic_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Ambulance/030Dog Leader/...
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog.v3o

|[VNUM=1.43]

|Model contains 369 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog.e4p precached
|Loading Model mod:Models\Persons\Ambulance\leaderrescuedog_upgraded.v3o

|[VNUM=1.43]

|Model contains 496 vertices, 568 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Ambulance/leaderrescuedog_upgraded2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/Police/010Policeman/...
|Loading Model mod:Models\Persons\Police\policeman_m.v3o

|[VNUM=1.43]

|Model contains 588 vertices, 480 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_f.v3o

|[VNUM=1.43]

|Model contains 413 vertices, 512 polygons, 20 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 27 kB.

Prototype mod:Prototypes/Persons/Police/policeman_f.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_m.v3o

|[VNUM=1.43]

|Model contains 883 vertices, 604 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_m.e4p precached
|Loading Model mod:Models\Persons\Police\policeman_upgraded_f.v3o

|[VNUM=1.43]

|Model contains 562 vertices, 619 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/policeman_upgraded_f.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_m.e4p precached
Prototype mod:Prototypes/Persons/Police/policeman_upgraded2_f.e4p precached
Loading personnel mod:Units/Personnel/Police/020Shooter/...
|Loading Model mod:Models\Persons\Police\shooter.v3o

|[VNUM=1.43]

|Model contains 733 vertices, 612 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter.e4p precached
|Loading Model mod:Models\Persons\Police\shooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 899 vertices, 682 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/shooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/shooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/030Sharp Shooter/...
|Loading Model mod:Models\Persons\Police\sharpshooter.v3o

|[VNUM=1.43]

|Model contains 435 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter.e4p precached
|Loading Model mod:Models\Persons\Police\sharpshooter_upgraded.v3o

|[VNUM=1.43]

|Model contains 589 vertices, 596 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/sharpshooter_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/040Scout/...
|Loading Model mod:Models\Persons\Police\scout.v3o

|[VNUM=1.43]

|Model contains 418 vertices, 500 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout.e4p precached
|Loading Model mod:Models\Persons\Police\scout_upgraded.v3o

|[VNUM=1.43]

|Model contains 506 vertices, 555 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/scout_upgraded.e4p precached
Prototype mod:Prototypes/Persons/Police/scout_upgraded2.e4p precached
Loading personnel mod:Units/Personnel/Police/050Profiler/...
|Loading Model mod:Models\Persons\Police\profiler.v3o

|[VNUM=1.43]

|Model contains 367 vertices, 468 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler.e4p precached
|Loading Model mod:Models\Persons\Police\profiler_upgrade.v3o

|[VNUM=1.43]

|Model contains 451 vertices, 498 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/Police/profiler_upgrade.e4p precached
Prototype mod:Prototypes/Persons/Police/profiler_upgrade2.e4p precached
Scanning personnel...
Loading personnel mod:Units/Personnel/TEC/010Engineer/...
|Loading Model mod:Models\Persons\TEC\engineer.v3o

|[VNUM=1.43]

|Model contains 613 vertices, 506 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer.e4p precached
|Loading Model mod:Models\Persons\TEC\engineer_upgraded.v3o

|[VNUM=1.43]

|Model contains 777 vertices, 656 polygons, 20 bones, 0 muscleanimframes

Prototype mod:Prototypes/Persons/TEC/engineer_upgraded.e4p precached
Prototype mod:Prototypes/Persons/TEC/engineer_upgraded2.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Fire Department/010RW/...
|Loading Model mod:Models\Vehicles\Fire Department\rw.v3o

|[VNUM=1.43]

|Model contains 1707 vertices, 791 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_wheel01.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door01.v3o

|[VNUM=1.43]

|Model contains 118 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door02.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door03.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door04.v3o

|[VNUM=1.43]

|Model contains 33 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door05.v3o

|[VNUM=1.43]

|Model contains 31 vertices, 14 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_door06.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\rw_spotlight_super.v3o

|[VNUM=1.43]

|Model contains 148 vertices, 84 polygons, 0 bones, 4 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/rw.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/020GTF/...
|Loading Model mod:Models\Vehicles\Fire Department\gtf.v3o

|[VNUM=1.43]

|Model contains 1343 vertices, 891 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door03.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 16 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 12 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\gtf_tube_super.v3o

|[VNUM=1.43]

|Model contains 83 vertices, 72 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/gtf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/030TLF/...
|Loading Model mod:Models\Vehicles\Fire Department\tlf.v3o

|[VNUM=1.43]

|Model contains 1244 vertices, 818 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door01.v3o

|[VNUM=1.43]

|Model contains 95 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door02.v3o

|[VNUM=1.43]

|Model contains 16 vertices, 10 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door03.v3o

|[VNUM=1.43]

|Model contains 14 vertices, 8 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_door04.v3o

|[VNUM=1.43]

|Model contains 20 vertices, 12 polygons, 0 bones, 59 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tlf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 160 vertices, 91 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tlf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/040DLK/...
|Loading Model mod:Models\Vehicles\Fire Department\dlk.v3o

|[VNUM=1.43]

|Model contains 1595 vertices, 883 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_door01.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_base_super.v3o

|[VNUM=1.43]

|Model contains 240 vertices, 162 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l1_super.v3o

|[VNUM=1.43]

|Model contains 88 vertices, 48 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l2_super.v3o

|[VNUM=1.43]

|Model contains 64 vertices, 34 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l3_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_basket_super.v3o

|[VNUM=1.43]

|Model contains 156 vertices, 92 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_canon_super.v3o

|[VNUM=1.43]

|Model contains 35 vertices, 33 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dlk_l4_super.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 24 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dlk.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/050LPF/...
|Loading Model mod:Models\Vehicles\Fire Department\lpf.v3o

|[VNUM=1.43]

|Model contains 1238 vertices, 591 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_wheel01.v3o

|[VNUM=1.43]

|Model contains 70 vertices, 32 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_door01.v3o

|[VNUM=1.43]

|Model contains 18 vertices, 8 polygons, 0 bones, 12 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\lpf_cannon_super.v3o

|[VNUM=1.43]

|Model contains 1292 vertices, 785 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lpf.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/060DEKON/...
|Loading Model mod:Models\Vehicles\Fire Department\dekonp.v3o

|[VNUM=1.43]

|Model contains 2046 vertices, 1265 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door01.v3o

|[VNUM=1.43]

|Model contains 81 vertices, 52 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door02.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\dekonp_door03.v3o

|[VNUM=1.43]

|Model contains 61 vertices, 36 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/dekonp.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/070FMB/...
|Loading Model mod:Models\Vehicles\Fire Department\fmb.v3o

|[VNUM=1.43]

|Model contains 1910 vertices, 898 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\fmb_door01.v3o

|[VNUM=1.43]

|Model contains 242 vertices, 93 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/fmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/080TFMB/...
|Loading Model mod:Models\Vehicles\Fire Department\tfmb.v3o

|[VNUM=1.43]

|Model contains 1371 vertices, 934 polygons, 0 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 45 kB.

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\tfmb_door01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 58 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/tfmb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/090FLB/...
|Loading Model mod:Models\Vehicles\Fire Department\flb.v3o

|[VNUM=1.43]

|Model contains 2377 vertices, 1536 polygons, 3 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Fire Department\flb_cannon_super.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 38 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/flb.e4p precached
Loading vehicle mod:Units/Vehicles/Fire Department/100LF/...
|Loading Model mod:Models\Vehicles\Fire Department\lf.v3o

|[VNUM=1.43]

|Model contains 2019 vertices, 1794 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Fire Department/lf.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Ambulance/010NEF/...
|Loading Model mod:Models\Vehicles\Ambulance\nef.v3o

|[VNUM=1.43]

|Model contains 591 vertices, 456 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\nef_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 23 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/nef.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/020RTW/...
|Loading Model mod:Models\Vehicles\Ambulance\rtw.v3o

|[VNUM=1.43]

|Model contains 1301 vertices, 1031 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door02.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door01.v3o

|[VNUM=1.43]

|Model contains 101 vertices, 70 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rtw_door03.v3o

|[VNUM=1.43]

|Model contains 30 vertices, 18 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rtw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/030RHF/...
|Loading Model mod:Models\Vehicles\Ambulance\rhf.v3o

|[VNUM=1.43]

|Model contains 1033 vertices, 778 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door01.v3o

|[VNUM=1.43]

|Model contains 67 vertices, 43 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhf_door02.v3o

|[VNUM=1.43]

|Model contains 125 vertices, 59 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhf.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/040ITW/...
|Loading Model mod:Models\Vehicles\Ambulance\itw.v3o

|[VNUM=1.43]

|Model contains 1183 vertices, 876 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door01.v3o

|[VNUM=1.43]

|Model contains 28 vertices, 18 polygons, 0 bones, 2 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\itw_door02.v3o

|[VNUM=1.43]

|Model contains 42 vertices, 28 polygons, 0 bones, 12 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/itw.e4p precached
Loading vehicle mod:Units/Vehicles/Ambulance/050RHC/...
|Loading Model mod:Models\Vehicles\Ambulance\rhc.v3o

|[VNUM=1.43]

|Model contains 1220 vertices, 737 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Ambulance\rhc_door01.v3o

|[VNUM=1.43]

|Model contains 38 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\rhc_rotor.v3o

|[VNUM=1.43]

|Model contains 372 vertices, 244 polygons, 0 bones, 93 muscleanimframes

Prototype mod:Prototypes/Vehicles/Ambulance/rhc.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/Police/010STW/...
|Loading Model mod:Models\Vehicles\Police\stw.v3o

|[VNUM=1.43]

|Model contains 688 vertices, 528 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\stw_door01.v3o

|[VNUM=1.43]

|Model contains 46 vertices, 30 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/stw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/020MTW/...
|Loading Model mod:Models\Vehicles\Police\mtw.v3o

|[VNUM=1.43]

|Model contains 1334 vertices, 664 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 44 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\mtw_door01.v3o

|[VNUM=1.43]

|Model contains 137 vertices, 56 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/mtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/030SW/...
|Loading Model mod:Models\Vehicles\Police\sw.v3o

|[VNUM=1.43]

|Model contains 1152 vertices, 676 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_wheel01.v3o

|[VNUM=1.43]

|Model contains 56 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\sw_door01.v3o

|[VNUM=1.43]

|Model contains 114 vertices, 58 polygons, 0 bones, 18 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/sw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/040WAW/...
|Loading Model mod:Models\Vehicles\Police\waw.v3o

|[VNUM=1.43]

|Model contains 1489 vertices, 868 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_wheel01.v3o

|[VNUM=1.43]

|Model contains 78 vertices, 64 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\waw_cannon_super.v3o

|[VNUM=1.43]

|Model contains 119 vertices, 73 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/waw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/050GTW/...
|Loading Model mod:Models\Vehicles\Police\gtw.v3o

|[VNUM=1.43]

|Model contains 1124 vertices, 867 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_wheel01.v3o

|[VNUM=1.43]

|Model contains 52 vertices, 44 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\gtw_door01.v3o

|[VNUM=1.43]

|Model contains 36 vertices, 24 polygons, 0 bones, 8 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/gtw.e4p precached
Loading vehicle mod:Units/Vehicles/Police/060PHC/...
|Loading Model mod:Models\Vehicles\Police\phc.v3o

|[VNUM=1.43]

|Model contains 1844 vertices, 1055 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\phc_door01.v3o

|[VNUM=1.43]

|Model contains 43 vertices, 20 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\phc_rotor.v3o

|[VNUM=1.43]

|Model contains 374 vertices, 240 polygons, 0 bones, 88 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/phc.e4p precached
Loading vehicle mod:Units/Vehicles/Police/070FLIGHT/...
|Loading Model mod:Models\Vehicles\Police\getawaycar.v3o

|[VNUM=1.43]

|Model contains 523 vertices, 477 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\Police\getawaycar_door01.v3o

|[VNUM=1.43]

|Model contains 68 vertices, 50 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\drivebyshooting_rifle.v3o

|[VNUM=1.43]

|Model contains 214 vertices, 94 polygons, 0 bones, 25 muscleanimframes

Prototype mod:Prototypes/Vehicles/Police/getawaycar.e4p precached
Scanning vehicles...
Loading vehicle mod:Units/Vehicles/TEC/010FGRI/...
|Loading Model mod:Models\Vehicles\TEC\fgri.v3o

|[VNUM=1.43]

|Model contains 839 vertices, 654 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_wheel01.v3o

|[VNUM=1.43]

|Model contains 48 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgri_door01.v3o

|[VNUM=1.43]

|Model contains 65 vertices, 52 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgri.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/020ASF/...
|Loading Model mod:Models\Vehicles\TEC\asf.v3o

|[VNUM=1.43]

|Model contains 1360 vertices, 792 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_wheel02.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\asf_door01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 32 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/asf.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/030FGRR/...
|Loading Model mod:Models\Vehicles\TEC\fgr.v3o

|[VNUM=1.43]

|Model contains 1079 vertices, 641 polygons, 0 bones, 6 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_wheel01.v3o

|[VNUM=1.43]

|Model contains 50 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm_super.v3o

|[VNUM=1.43]

|Model contains 77 vertices, 40 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm2_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 60 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_base_super.v3o

|[VNUM=1.43]

|Model contains 268 vertices, 150 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_hook_super.v3o

|[VNUM=1.43]

|Model contains 53 vertices, 49 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm3_super.v3o

|[VNUM=1.43]

|Model contains 24 vertices, 16 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_arm4_super.v3o

|[VNUM=1.43]

|Model contains 100 vertices, 48 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/040FGRB/...
|Loading Model mod:Models\Vehicles\TEC\fgrb.v3o

|[VNUM=1.43]

|Model contains 4888 vertices, 1958 polygons, 5 bones, 0 muscleanimframes

|Vision Core: Resized memory for Entities to 63 kB.

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel02.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_wheel01.v3o

|[VNUM=1.43]

|Model contains 98 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_ship_super.v3o

|[VNUM=1.43]

|Model contains 954 vertices, 490 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgrb_stand_super.v3o

|[VNUM=1.43]

|Model contains 130 vertices, 64 polygons, 0 bones, 6 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgrb.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/050FGRT/...
|Loading Model mod:Models\Vehicles\TEC\fgr_t.v3o

|[VNUM=1.43]

|Model contains 1144 vertices, 900 polygons, 0 bones, 7 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_door01.v3o

|[VNUM=1.43]

|Model contains 32 vertices, 20 polygons, 0 bones, 8 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_t_super.v3o

|[VNUM=1.43]

|Model contains 120 vertices, 64 polygons, 0 bones, 18 muscleanimframes

|Loading Model mod:Models\Objects\ObjectChildren\fgr_t_rotor.v3o

|[VNUM=1.43]

|Model contains 724 vertices, 412 polygons, 0 bones, 192 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_t.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/060RL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer.v3o

|[VNUM=1.43]

|Model contains 2302 vertices, 1224 polygons, 0 bones, 26 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel01.v3o

|[VNUM=1.43]

|Model contains 112 vertices, 80 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb_dozer.e4p precached
Loading vehicle mod:Units/Vehicles/TEC/070TRL/...
|Loading Model mod:Models\Vehicles\TEC\fgr_rb.v3o

|[VNUM=1.43]

|Model contains 1153 vertices, 656 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_wheel01.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_dozer_wheel02.v3o

|[VNUM=1.43]

|Model contains 60 vertices, 36 polygons, 0 bones, 0 muscleanimframes

|Loading Model mod:Models\Vehicles\TEC\fgr_rb_door01.v3o

|[VNUM=1.43]

|Model contains 186 vertices, 92 polygons, 0 bones, 0 muscleanimframes

Prototype mod:Prototypes/Vehicles/TEC/fgr_rb.e4p precached
command icon mod:UI/Game/Icons/Commands/AimedShot_disable.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_normal.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_over.dds not found
command icon mod:UI/Game/Icons/Commands/AimedShot_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/AimedShot.dds not found
cursor mod:UI/Game/Icons/Cursor/AimEnd.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_disable.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_normal.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_over.dds not found
command icon mod:UI/Game/Icons/Commands/DropWithCrane_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/DropWithCrane.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_disable.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_normal.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_over.dds not found
command icon mod:UI/Game/Icons/Commands/EvacuatePerson_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/EvacuatePerson.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_disable.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_normal.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_over.dds not found
command icon mod:UI/Game/Icons/Commands/FlyTo_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/FlyTo.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_disable.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_normal.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_over.dds not found
command icon mod:UI/Game/Icons/Commands/GetFlashgrenade_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/GetFlashgrenade.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_disable.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_normal.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_over.dds not found
command icon mod:UI/Game/Icons/Commands/Lift_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/Lift.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_disable.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_normal.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_over.dds not found
command icon mod:UI/Game/Icons/Commands/LiftWithRope_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/LiftWithRope.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_disable.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_normal.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_over.dds not found
command icon mod:UI/Game/Icons/Commands/LoadUp_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/LoadUp.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_over.dds not found
command icon mod:UI/Game/Icons/Commands/M10EnterHouse_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M10EnterHouse.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M11EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M11EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M11EvacuateStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M11EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_over.dds not found
command icon mod:UI/Game/Icons/Commands/M14UseShears_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M14UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_over.dds not found
command icon mod:UI/Game/Icons/Commands/M15LiftWithRope_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M15LiftWithRope.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_over.dds not found
command icon mod:UI/Game/Icons/Commands/M16UseShears_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M16UseShears.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M18EnterStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M18EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_over.dds not found
command icon mod:UI/Game/Icons/Commands/M18EvacuateStation_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/M18EvacuateStation.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterPanelRoom_over.dds not found
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cursor mod:UI/Game/Icons/Cursor/M19EnterPanelRoom.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M19EnterTunnel_over.dds not found
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cursor mod:UI/Game/Icons/Cursor/M19EnterTunnel.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_disable.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_normal.dds not found
command icon mod:UI/Game/Icons/Commands/M4EnterStation_over.dds not found
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cursor mod:UI/Game/Icons/Cursor/M4EnterStation.dds not found
command icon mod:UI/Game/Icons/Commands/MD01StartConvoy_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/MD01StartConvoy.dds not found
command icon mod:UI/Game/Icons/Commands/MD01StopConvoy_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/MD01StopConvoy.dds not found
command icon mod:UI/Game/Icons/Commands/MD03EmptyCar_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/MD03EmptyCar.dds not found
command icon mod:UI/Game/Icons/Commands/MD03PutInCar_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/MD03PutInCar.dds not found
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cursor mod:UI/Game/Icons/Cursor/MoveToFieldFire.dds not found
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cursor mod:UI/Game/Icons/Cursor/MoveToFieldSmoke.dds not found
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cursor mod:UI/Game/Icons/Cursor/MoveToFieldDummy.dds not found
command icon mod:UI/Game/Icons/Commands/MoveToFieldHouse_disable.dds not found
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cursor mod:UI/Game/Icons/Cursor/MoveToFieldHouse.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/TutThrow_over.dds not found
command icon mod:UI/Game/Icons/Commands/TutThrow_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/TutThrow.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_disable.dds not found
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command icon mod:UI/Game/Icons/Commands/Unload_over.dds not found
command icon mod:UI/Game/Icons/Commands/Unload_mousedown.dds not found
cursor mod:UI/Game/Icons/Cursor/Unload.dds not found
Loading strings meta list...
Loaded lang:infotexts.xml
Loaded lang:poi.xml
Loaded lang:portraits.xml
Loaded lang:fail.xml
Loaded lang:ingamehelp.xml
Loaded lang:objectives.xml
Loaded lang:hints.xml
Loaded lang:missiontitles.xml
Loaded lang:missiontips.xml
Loaded lang:mission.xml
Loaded lang:talk.xml
Loaded lang:supervobj.xml
Loaded lang:supervfail.xml
Loaded lang:supervresult.xml
Loaded lang:supervtut.xml
Loaded lang:tutorial.xml
Loaded lang:command.xml
Loaded lang:supervobj.xml
Loaded lang:credits.xml
Loaded lang:supervquest.xml
Loaded lang:quest.xml
Loaded lang:supervaward.xml
Loaded lang:events.xml
Loaded lang:supervevents.xml
Loaded lang:superveventsobj.xml
Loaded lang:mainmenu.xml
Loaded lang:gui.xml
Loaded lang:score.xml
Loaded lang:strings.xml
Loaded lang:voices.xml
Init Network...
Campaign: 24 entries loaded
?Unable to create PBufferBitmap for UIModelPreview
?Unable to create PBufferBitmap for UIModelPreview
!Precaching prototypes
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Prototype mod:Prototypes/Objects/Equipment/stretcher.e4p precached
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Prototype mod:Prototypes/Objects/Wrecks/freightcarwreck01.e4p precached
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|[VNUM=1.43]

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Prototype mod:Prototypes/Objects/Wrecks/wreck01.e4p precached
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|[VNUM=1.43]

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Prototype mod:Prototypes/Objects/Wrecks/wreck02.e4p precached
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|[VNUM=1.43]

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Prototype mod:Prototypes/Objects/Wrecks/wreck03.e4p precached
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|[VNUM=1.43]

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Prototype mod:Prototypes/Objects/Wrecks/wreck04.e4p precached
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Prototype mod:Prototypes/Objects/Wrecks/wreck05.e4p precached
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Prototype mod:Prototypes/Objects/Wrecks/heliwreck01.e4p precached
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|[VNUM=1.43]

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Prototype mod:Prototypes/Objects/Wrecks/truckwreck03.e4p precached
Loading gamma ramp...
!VVideoPlayer::PlayVideo(): file '' not found
Load mission mod:Scripts/Game/Mission/tutorial.script
|Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck00.v3o

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|Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck05.v3o

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|Loading Model mod:Models\Vehicles\Wrecks_sliceable\carwreck05_sliceable_door01.v3o

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|Vision Core: Resized memory for Entities to 81 kB.

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ModelManager unloaded 0 ressources, purged 0 ressources
TextureManager unloaded 0 ressources
?WARNING: Shader selection error: shader 1, paramkey 0x18000000
?WARNING: Shader selection error: shader 1, paramkey 0x58000000
?WARNING: Shader selection error: shader 1, paramkey 0x18000000
?WARNING: Shader selection error: shader 1, paramkey 0x58000000
!WARNING: global listener object is still registered! Unregister listener before destroying object!

Hi did you install directx modern

Alex

P.S. that the only other thing i did

I think not. Do you have any specific link for me?

if you go into crossover preferences
then installer assistant
then uncheck hide service pack and dependencies.
then if you go to configure
then install software it should be there

I tried it severaltimes with your advice. But, unfortunally, it does not work for me. I still get the same error. Is there any other application i have to install?

In my bottle is:
Crossover HTML engine
Windows Installer 2.0
Direct X Runtime - Legacy
Direct X Runtime - Legacy (Download)
Direct X Runtime - Modern
and Emergency 4

Edit: i tried this package: http://www.microsoft.com/downloads/details.aspx?familyid=04ac064b-00d1-474e-b7b1-442d8712d553&displaylang=en

Hi

i will remake the bottle then upload it if you want

Alex

Oh,

that would be great.

Thanks!

Hi

Here it is good luck as i say i have some rendering issues but the game is still playable

http://dl.dropbox.com/u/3527680/Emergency%204.zip

Alex

Even using your bottle, i got the same error message. Somehow this drives me crazy...

ModelManager unloaded 0 ressources, purged 0 ressources
TextureManager unloaded 0 ressources
?WARNING: Shader selection error: shader 1, paramkey 0x12000000
?WARNING: Shader selection error: shader 1, paramkey 0x52000000
?WARNING: Shader selection error: shader 1, paramkey 0x12000000
?WARNING: Shader selection error: shader 1, paramkey 0x52000000

Any suggestions?

Right i know have the error that you have i will see what i can do to get rid of it

Alex

Done it :) Basically after you install the game you must run these again
regsvr32 devenum.dll
regsvr32 quartz.dll

Alex

If that does not fix it since i am using the demo i bought the game off amazon and i should have it in a few days

Hell yeah :D

It helped a bit atleast. I can see the missions now, but the non-alpha textures seem to miss.
Here's a picture http://twitpic.com/x1x05

Did u mean this with small gfx problems? :D

Hi

Yeah thats what i have but it only seems to affect the ground and some people not sure how to fix this do you have any ideas?

Thanks

Alex

Hmm,

i get tons of Shader selection errors, but with different paramkeys. I think the problem might still be the direct-x runtime.

Just another small thought:
On Mac the logfile says "renderer: Nvidia Geforce 9400M Open GL Engine", on Windows i just have "Nvidia Geforce 9800GTX", perhaps die Issure is the OPEN GL Renderer? But i think there no way to change it, right?

hi

have a look at these
http://wiki.winehq.org/UsefulRegistryKeys

Tried the GDI one but still says opengl

Alex

Other question - had anyone ever tried to install the regular nvidia-driver package for windows on wine?

i have a feeling it says it cant find the necessary system but have a go

Alex

Wont work

3.6. Can I use Wine to install drivers for my hardware?
No. With the possible future exception of some printer drivers, Wine requires your hardware to already be working on your operating system. The technical reason for this is that Wine, like most applications, runs in user mode and not kernel mode.

Alex

Okay,

i contacted a friend, who is the former lead-coder of the game. We will try to do what we can next week.

Oh ok cool i'll thats good to know hopefully he can make it work but i'll just play with a white floor for a bit :)

Alex

Hi,

As anyone tried playing with the shader settings in winecfg=>graphics tab?
Sometimes that has a (positive) effect with shader issues...

Cheers!

Hi

Just tried that no luck :(

Alex

Hi Fabio

Do 2 and 3 work if you do what we did for 4?

Thanks

Alex

Well,

Em 3 should have the same effect as Em 4, using the same Engine-version.

Hey

Do you have the problem of when you change settings in the options and then click start to load a mission that wine crashes
therefore i have to change settings in the cfg file?

Alex

Well,

Em 3 should have the same effect as Em 4, using the same Engine-version.

Sorry i meant do you have this problem in emergency 4

Alex

Hey Fabio Renner

Any luck with the texture problem?

Alex

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