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GOG Dungeon Keeper 2 - multiplayer hangs when trying to create TCP/IP game on Mac OSX

I've installed GOG Dungeon Keeper 2 on Mac OSX 9.1 and it works fine on single player, but when trying to create TCP/IP game it just hangs.

Does anyone have the same problem? Is it solvable on crossover?

There are a few posts that indicate problems with creating TCP/IP connections on the GoG community forums. This is an example:

http://www.gog.com/forum/dungeon_keeper_series/dungeon_keeper_2_multiplayer_over_tunngle_cant_join_cant_host_game_freezes_when_joining

There is also a post here about using Hamachi to create a network and IPXwrapper.

http://www.gog.com/forum/dungeon_keeper_series/dungeon_keeper_2_multiplayer_unable_to_join_host

I have not tested their solution. Just remember, when using IPXwrapper all parties must be using it, else it won't work.

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