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Performance Issues and Invisible Textures

Hello everyone,

I’m having major issues trying to run Dread Delusion, a game developed with Unity, using Crossover.

•   In D3DMetal: The game lags a lot, making the experience nearly unplayable.
•   In DXVK: The game runs smoothly, but several essential elements are invisible, including doors, NPCs, and weapons. Other objects might also be affected.

It’s really unfortunate because the game seems close to being playable. I would love to know if there are specific settings or tricks to solve these issues. Has anyone else encountered this kind of problem with Dread Delusion? Could this be related to Unity under Crossover, or should I try something else?

Any help or suggestions would be greatly appreciated.

Thanks in advance!

Hi there,

Did you try running the game with neither DXVK or D3DMetal enabled?

Best,
Meredith

Same problem here. Running the game without DXVK or D3D Metal makes everything visible, but extremely slow. However, similar games like Lunacid work perfectly on my Mac. I don't know if there's anything else we can do with Dread Delusion. Maybe it has to do purely with the base optimization of the game. I love Crossover because it allows me to support a lot of small developers with products exclusively developed for PC. Buuuut... it doesn't always work out. Snif.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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