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Flicker

Since 8.1.3 I can get the game to run at any resolution without a lockup. However, the only things that don't make this game playable are the black flickering textures (and technically movies). The black flicker only occurs with "outside" polygons are being painted. I have tried everything I can think of, but no improvement, though it is better then previous version. Hardware is a Mac Pro w/ OS X 10.6.2, ATI 4870.

the only fix for this that i know we cannot do, according to the wine hq forums the only fix so far is done in the source of the program and we cannot do this there is a post stating the fixes found that need to be done from source lets hope the devs here take a look at it and try to implement it

To further explain the issue, this is the problem so far:

Dragon Age is looking for a specific stateblock viewport minZ. Wine tells the game the wrong information, missing and garbled textures appear. The hacks so far fix the minZ output to -1.0 and maxZ output to 1.0. I have not tried any other games with the source from MacPorts to verify that this will affect other programs. However, with Snow Leopard, the X11 server is so wonky, that it actually runs better with CXGames then relying on XQuartz + Wine patched. This does not fix the movies, however, I have been trying various ideas (Bink player, FFDshow, etc) and have not come up with a solution yet.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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