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Crash after starting a game

Well everything was fine after I installed the game this afternoon. But now the game immediatly crashes, and I have no idea what's causing it. Of course I deleted the bottle and started from scratch and tried again. But that didn't help.
While running CrossOver from the console I get the following message:


2006-11-21 21:28:20.051 CrossOver[874] Setting DYLD_FALLBACK_LIBRARY_PATH=/Users/reto/lib:/usr/local/lib:/lib:/usr/lib:/Applications/CrossOver.app/Contents/SharedSupport/X11/lib
2006-11-21 21:28:20.053 CrossOver[874] 
6.0b3a

Release Date: 18 December 2003
X Protocol Version 11, Revision 0, Release 6.8.2
Build Operating System: Mac OS X Apple Computer, Inc.
Current Operating System: Darwin Oops 8.8.2 Darwin Kernel Version 8.8.2: Thu Sep 28 20:43:26 PDT 2006; root:xnu-792.14.14.obj~1/RELEASE_I386 i386
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Could not find keymapping file USA.keymapping.
Reading keymap from the system.
_XSERVTransmkdir: Owner of /tmp/.CrossOver should be set to root
Loading GLX bundle glxCGL.bundle (using Apple's OpenGL)
Display mode: Rootless Quartz -- Xplugin implementation
PseudoramiX screen 0 added: 1440x879 @ (0,21).
PseudoramiX screen 0 placed at X11 coordinate (0,0).
[DRI] screen 0 installation complete
Screen 0 added: 1440x879 @ (0,21)

Screen 0 placed at X11 coordinate (0,0).

2006-11-21 21:33:33.150 CrossOver[874] Task error output: wine: Unhandled page fault on read access to 0x0000000c at address 0x4194b4 (thread 000b), starting debugger...
WineDbg starting on pid 0xa
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\dsound.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\ole32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\iphlpapi.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\glu32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\shlwapi.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\winex11.drv
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\imm32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\winecoreaudio.drv
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\msacm32.drv
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\msacm32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\midimap.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\midimap.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\msacm32.drv
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\msacm32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\winecoreaudio.drv
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\imm32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\winex11.drv
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\shlwapi.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\glu32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\dsound.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\ole32.dll
fixme:dbghelp:SymLoadModule Should have successfully loaded debug information for image c:\windows\system32\iphlpapi.dll
Unhandled exception: page fault on read access to 0x0000000c in 32-bit code (0x004194b4).
Register dump:
 CS:0017 SS:001f DS:001f ES:001f FS:1007 GS:0037
 EIP:004194b4 ESP:0034f9f0 EBP:00f813e0 EFLAGS:00010246(   - 00      -RIZP1)
 EAX:00000000 EBX:00000000 ECX:0034f9ec EDX:51d09484
 ESI:0034fa20 EDI:006708a8
Stack dump:
0x0034f9f0:  00402338 00670801 0050b0a4 0050b1b8
0x0034fa00:  0050b088 2c671048 00000002 00469e56
0x0034fa10:  2c6713ac 006708a8 00000002 00000000
0x0034fa20:  73706f4f 00000000 00000000 00000080
0x0034fa30:  51153e44 00000014 00000000 00000001
0x0034fa40:  00000000 00000000 00000000 00000001
0200: sel=1007 base=7ffc0000 limit=0000ffff 32-bit rw-
Backtrace:
=>1 0x004194b4 in defcon (+0x194b4) (0x004194b4)
0x004194b4: movl        0xc(%eax),%edx
Modules:
Module  Address                 Debug info      Name (23 modules)
PE      400000-55d000   Export          defcon
PE      508a0000-508d0000       Deferred        advapi32
PE      508e0000-508f4000       --none--        iphlpapi
PE      50b20000-50b61000       --none--        dsound
PE      50b70000-50bec000       Deferred        winmm
PE      50d10000-50df0000       Deferred        user32
PE      50e40000-50eb0000       Deferred        gdi32
PE      50ed0000-50f9a000       --none--        ole32
PE      50fc0000-50fc4000       --none--        glu32
PE      51810000-51856000       Deferred        rpcrt4
PE      51a50000-51ab4000       Deferred        opengl32
PE      51ad0000-51b9e000       Deferred        shell32
PE      51bb0000-51bfa000       --none--        shlwapi
PE      51c10000-51cc0000       Deferred        comctl32
PE      51cd0000-51cdf000       Deferred        wsock32
PE      51cf0000-51d0a000       Deferred        ws2_32
PE      51e30000-51e9b000       --none--        winex11
PE      622e0000-622f3000       --none--        imm32
PE      65310000-6531f000       --none--        winecoreaudio
PE      65670000-6567c000       --none--        msacm32
PE      656b0000-656bb000       --none--        midimap
PE      7b810000-7b8f2000       Deferred        kernel32
PE      7bc10000-7bc71000       Deferred        ntdll
Threads:
process  tid      prio (all id:s are in hex)
0000000d 
        0000000f    0
        0000000e    0
0000000a (D) C:\Program Files\Defcon\defcon.exe
        00000013    0
        00000012    0
        00000011   15
        00000010    0
        0000000c    0
        0000000b    0 <==

Hmm.. it worksIf I deactivate the network. Thats a bit strange as I was online when I tested it the first time. Gonna tcpdump the traffic tomorrow and check if I can come up with some more details.

I tried to install Defcon for windows on Crossover games 7.0
The installation goes fine, but I can't play the game: it don't start.
I read that some users have play it on crossover, someone can help me?

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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