Alright, so I have a guess at what will get it running... but the
way you've installed it is not identical to the way I have.
I've spent the morning testing this on our Mac systems with Lion
(have one more that is still patching). I simply used the Tie file,
so I can now confirm that it works in its current state (without
adding additional packages for the Mac install). So, I don't know
if your mileage is varied because of the method you used to install
or because of a driver issue on the Mac you have.
At any rate, I'm guessing that setting UseGLSL to disabled might get
you up and running. So, if you still have Darkspore installed... I
would suggest trying that. Our helpful link is:
http://www.codeweavers.com/support/wiki/mac/faq/cxgamesmac_enableglsl
..m'kay, confirmed - works fine with CXG-10.1.2/MacOS 10.7.1 on the 11,2 iMac
with HD5670 via crosstie - also true on the same machine with Debian 6 in charge
and running CXG-10.1.1 ... (you know, there's a lot to be said for product version
number differentiation by OS type... ie; currently I don't have to type 'linux'
or 'mac' to relay which cxg I'm talking about, by coincidence of the .2 versus
the .1 trailing fraction... and I just said it, ho ho =) ...
... it threw a biscuit on first startup in macos, but I feel this is related to
the HD5670's seeming intolerance of 1024x768 res with ~some~ win32 titles, which
happens to be what darkspore seems to default to in the first-time-start scenario.
If this happens, that octagonal loader graphic will stop moving, and the program
becomes unresponsive ; I just quit cxg with the keyboard. Upon restarting darkspore,
you can set the options fairly early on in the piece, and I chose windowed mode @
that 1366x768 res (or whatever it is), and darkspore started/ran fine -- I jumped
into the options again, set res to the native 1920x1080 in fullscreen mode, and it
was quite happy to do that as well. It's (always..) a bit dark on the Ati GPU (even
in linux), and you have to increase the brightness to compensate, but otherwise it
was using the soap as correctly as linux does on nvidia .. and related cuts of CXG...
...just ftr, the download bundles the physx/vcrun/directx runtimes as part of the
-first- installset (here, we're using the beta release in the crosstie for that)...
@ Eugen ... intel GPU drivers have -never- been ... mmm... respectable, outside of
the mainstream windows realm ; it's just the way it is. Further, they are not that
reputable when it comes to running graphics intensive games, even on windows ..but,
it's not really of any fault to say that -- intel aren't in competition with nvidia
or ati to produce high-end GPU's ; intel always tends to focus on the productivity
sector instead (or else as being chipset solution providers). Any reports you may
read about how capable/compatible intel GPU's are with any specific game, invariably
are talking about using windows drivers, and those results are next to meaningless
when you're talking about wine on linux (with linux drivers) or on mac (with mac
drivers) -- it can be chalk and cheese most of the time...
... I've always likened the situation to motorbike riding (or any motorsport really)
... you know, 10 racers go out and buy the same make/brand of car/bike, they all have
to race under the same rules, on control tires, around the same track, but 2 of these
10 racers happen to drive for 'the factory team' and because they are 'the factory team'
they always seem to win the races, post the fastest laps, blablablah... why? ... because
they made the machinery that all 10 racers are using, and they know it inside out and
how to get it all going at it's highest levels of performance. Intel is the factory,
Windows are their sponsored racers, and everyone else out there using intel on/with some
other OS are 'privateers' at best ; 'the competition' at worst , and you don't share
your race winning secrets with your competition... =)