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My attempts to install so far.

Ive tried a few things.. and my findings were actually very promising!
I installed the DirectX runtime as it's required, then I first tried the demo that you download off their site. The demo is just the engine showing an area of land, just to show that your computer is able to run the game. From there I bought the game and tried installing in the same way. When I try to run the game, it gets to the login, but fails out soon afterwards.

I plan on trying the different versions of windows to see if that changes anything. But so far that's my experience. Anyone get any further?

Hi David,

I'm just wondering if you get the 'Direct3D failing to initialize' error?

I didn't. however I had to make sure I was using the correct one. (I think there are three DX installs.) The one I used is the DirectX End-User Runtime Web Installer. From the success of the cubeworld demo, I would assume that DX worked fine. (the demo showed the world when I ran it, which is the only thing the demo does)

I'll give this another try tonite and let you know if I get anything new. :)

I've been trying to get this to run too. Will let you know if I have any luck. ;)

Cos, that's the only error right now that's preventing me from playing the alpha version of the game. It's a hardware issue, where Cube World hasn't found time to enable compatibility with ALL Intel integrated graphics... That includes Intel HD 3000 ;/

David Gregory wrote:

I didn't. however I had to make sure I was using the correct one.
(I think there are three DX installs.) The one I used is the
DirectX End-User Runtime Web Installer. From the success of the
cubeworld demo, I would assume that DX worked fine. (the demo
showed the world when I ran it, which is the only thing the demo
does)

I'll give this another try tonite and let you know if I get anything
new. :)

What you can do is enable native library boot for d3d9.dil, or use the custom d3d9.dil file from one of their forums, which comes up with a failed to initialize XAudio error .-.

Hubert Lao wrote:

David Gregory wrote:

I didn't. however I had to make sure I was using the
correct one. (I think there are three DX installs.) The one I
used
is the DirectX End-User Runtime Web Installer. From the success
of
the cubeworld demo, I would assume that DX worked fine. (the demo
showed the world when I ran it, which is the only thing the demo
does)

I'll give this another try tonite and let you know if I get
anything
new. :)

What you can do is enable native library boot for d3d9.dil, or use
the custom d3d9.dil file from one of their forums, which comes up
with a failed to initialize XAudio error .-.

how do

Try this:

(from another thread in this same forum):

Unfortunately this error occurs on Intel GPUs (specifically on MacOS systems but I suspect we can reproduce it in-house with Intel on Linux as well).

What is happening!?!?!?!?!?!

The Intel driver is not specifically advertising what it's capable of to CrossOver so CrossOver can't initialize Direct3D properly.

NEVERMIND I DON'T CARE ABOUT THAT CAN YOU FIX IT!?!?!?!

Ha ha! YES!

You'll need to set a registry key, but we'll make this easy for you.

Follow this tutorial:

http://www.codeweavers.com/support/wiki/mac/mactutorial/registry_keys

For the record, you are setting the exact registry key used in that tutorial:

HKEY_CURRENT_USER/Software/Wine
Direct3D
useGLSL=enabled

.... This seems to have been an error with Intel 3000 cards which we can fix in our automated install process. It
should be fixed automatically in new installs after 7/24/2013, provided you select "Automatically download new application profiles" in the "Installer Assistant" tab of CrossOver's "Preferences" panel.

CrossOver Forums: the place to discuss running Windows applications on Mac and Linux

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