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AoE2DE using Steam on Mac ( Displays Background but not foreground objects)

I am using Crossover 20.2 on a MacbookPro 2013 running BigSur (11.1) with Retina
Configured -
Exactly as described in https://www.reddit.com/r/macgaming/comments/k3ac4y/aoe2de_on_osx_using_crossover/ (WIn 7 Bottle)
Problems -

  1. All foreground objects are not being displayed (ie- The HUD except for the resource numbers, and the actual units/buildings).
    • Though the background is being displayed.
  2. Crossover is not detecting it is a Retina (maybe because I am using SwitchResX?)
    Have Tried -
    Installing .net 4.5.2
    Installing VC++ 2015
    Installing DirectX11 Runtime From Microsoft
    Removed/reboot/reinstall both CrossOver and SwitchResX - No Changes to foreground objects

Any Suggestions?

I've configured recently (2 or 3 weeks ago). Running crossover 20.0.2 | macOS Big Sur

I've done the following:

  • Created Win10 (64 bit) Bottle
  • Installed Steam into that bottle
  • Downloaded Age of Empires II: Def Editon on Steam

Before running the game then:

  • Installed DXVK into bottle
  • Installed DirectX for Modern Games
  • Installed C++ 2015 64bit
  • Enabled DXVK backend D3D11 in the bottle
  • Added "SKIPINTRO" on Steam launch game options
  • Hit play

The game works perfectly to me without dealing with dlls etc. I have an error in multiplayer though that I've shared in the forum.

I am having the same issue as OP

EDIT 1: Also Late 2013 MBP

Did as Gavinsan explained and I still have same issue as OP. Anyone found a solution for this?

P.S. 2015 Macbook Pro

Has anyone been able to apply the graphics update/add-on?
The game looks crappy with the standard install.

I'm having the same issue too. Also a 2013 MacBook Pro.

It ran fine in 10.14, I tried also a fresh install of 10.15 ( skipped 10.15 on my main partition and went to 11 \ Big Sur), and it also exhibits the same issues.
A fresh install of 10.14 on another partition and it works again.

I've tried reinstalling AOE2DE multiple times, and even used some of the community scripts apart from CrossOver - I came to Crossover in the hope that it would work. If it did, I'd gladly buy a licence.

Just as a quick update, I did a search for "DXVK" from the location Crossover uses as the drive, and came across a AoE2DE_s_d3d11.log

What I get to is:

err:   DxvkGraphicsPipeline: Failed to compile pipeline
err:     vs  : VS_952314f1aa1489ea5b4ec4ca309c8db971d7d68f
err:     fs  : FS_8eb9b0ba3f5ce577fd47657949effbe20ac27f78
err:     attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
err:     attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 16
err:     binding 0 : binding 0, stride 32, rate 0, divisor 0
err:   DxvkGraphicsPipeline: Failed to compile pipeline
err:     vs  : VS_d2c410846d3713e8f4f527a2bd28800888a304a0
err:     fs  : FS_2b971528ad5105354e9ae6c744a774428e5c4f81
err:     attr 0 : location 0, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 0
err:     attr 1 : location 1, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 16
err:     attr 2 : location 2, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 32
err:     attr 3 : location 3, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 48
err:     attr 4 : location 4, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 64
err:     attr 5 : location 5, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 80
err:     attr 6 : location 6, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 96
err:     attr 7 : location 7, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 112
err:     attr 8 : location 8, binding 0, format VK_FORMAT_R32G32B32A32_SFLOAT, offset 128
err:     binding 0 : binding 0, stride 144, rate 0, divisor 0

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