Mostly we code...sometimes we write. Every once in a while, we podcast.

Recently, I’ve had the opportunity to play a lot; I mean two – to – three hours a day, every day, since the end of March inside the tank simulation of World of Tanks (WoT). Over 2,500 battles– 1234 wins, 1234 losses, and 39 draws to be exact.…

I am now coming up on my two month anniversary of being named President of CodeWeavers.  It’s been an interesting five year journey to arrive at this ‘summit’ in my career.  Maybe ‘summit’ and ‘career’ are overly optimistic terms…

We have had a major battle inside our walls over the past few years over version numbers. We shipped our first CrossOver branded product over 11 years ago. Lately I've been expressing the concern that we're going to get sick of just adding 1 to the…

The single most effective marketing effort of our history was the Lame Duck giveaway of 2008. The single most stressful event in our company's history, and the source for most nervous disorders and anger in our employees, was the Lame Duck giveaway of…

Seems like marketing has changed dramatically over the past few years.  The addition of social media has apparently leveled the playing field and changed the dynamics of marketing.  Listening to any of the many 'talking heads' (known as business…

Last November, I was able to celebrate surviving 45 years on this planet. At that time, I decided it was time for my mid life crisis - all the cool kids have mid life crises. I spent a lot of time thinking about this, asking everyone I know "what are…

We recently helped The Humble Indie Bundle and Playdead bring the game Limbo to Linux. By all reports, this has been a smashing success.  Limbo is a fantastic game, and it is now easily accessible to Linux users. We are proud to have been part…

It’s coming!  It’s coming!  On May 15th, the world (as we know it) will change forever with the release of Diablo III (otherwise known as the second coming – or third coming, really,).  Gamers tremble at the mere thought of taking on…

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