Mostly we code...sometimes we write. Every once in a while, we podcast.

With outspread hands, Tim Cook causes a MacBook to float in mid-air, for the pleasure of a group of the fawning faithful... Look, I know Apple is the most successful company on the planet. Everything they do is golden. When Tim Cook announces a…

Two weeks ago we welcomed a new MacBook Pro into our mix. This dual GPU updates our spread of hardware for game testing and brings the AMD Radeon R9 370M to our capable hands and allows us to continue our testing on the Intel Iris. We said goodbye to our…

This year, I was fortunate enough to attend E3 in Los Angeles. For those that do not know, E3 is the Electronic Entertainment Expo and spotlights the upcoming video games and other things electronic (mostly just video games) from all the top developers in…

This week, I am at E3, the Super Bowl of computer gaming! Right off the bat, I noticed that game studios have fully embraced this whole team aspect thing. It's not you vs. the bad guys. It's you and 15 or 20 of your teammates vs. 15 or 20 people on…

So, we've been messing around a lot with Google's A/B testing tools on our website lately. Like, a lot. This toolset allows us to "test-drive" alternative versions of our site for a select audience of live customers, and see which option puts more money in…

CrossOver now has support for the Oculus Rift!Well, our internal testing builds do, anyway. Here at CodeWeavers, we're excited about what virtual reality can bring to gaming and other computing applications. The Oculus Rift is currently the largest VR…

I'm coming up on my 13-year anniversary with CodeWeavers in the next couple months. And the question of the hour is: why did I decide to come to CodeWeavers, rather than staying in my previous role as an IT consultant? And was that a good call,…

CodeWeavers company policy is to give every improvement, no matter how tiny it might be, back to Wine. In fact, we practice this policy by committing almost everything to Wine first and then bring it over to CrossOver so we can test and check changes…

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