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God of War Rognarok - How to fix Deapth Bounds Test: false?

*I am trying to run god of war ragnarok (I have already solved the agc2 and f16c problem) and I get the following:

AND Compatibility Mode (DeviceId: 0x66af) (Driver: 65535.65535.65535)

    • Support Required Feature Level 12.0
      : true
      X
      Required Feature Support:
  • Resource Binding Tier 3
    : true
  • Resource Heap Tier 1
    : true
  • Additional UAV Load Formats
    : true
  • Depth Bounds Test
    : false <<---
  • Shader Model 6.6
    : true
  • Wave Ops
    : true
    • 64 bit Shader Ops
      : true

Please help me solve the problem

try this
https://www.nexusmods.com/godofwarragnarok/mods/12

Hi,

How did you solve the agc2 and f16c problem?

Thanks.

https://www.playground.ru/god_of_war_ragnarok/file/god_of_war_ragnarok_patch_s_obhodom_avx2_i_fma_v1_0_622_6666-1727476

Hi Fedor, I said why not trying as I have the game anyway.

I have installed the patch from your link (v1.7 the latest) than the Nexus patch, but upon starting the game I still get the Depth bound test failed. I am running the game under macOS 15.1.1, Crossover Preview and bottle Windows 10.

Did you manage to get it running or you were just only aware of the existence of these patches?

Thanks.

I don’t have the game, but I know that you need to install two patches.
The patch from Playground is an .exe that disables the F16C check.
The patch from Nexus needs to be placed next to the .exe and the library should be overridden in Wine. This will prevent the depth error, which is caused by insufficient VRAM.

Well, unfortunately as I said, I tried both patches and it did not work.

Rename dxgi.dll to d3d12.dll and override d3d12 in winecfg.
This should eliminate the depth-related error since I tested it on a pirated version of the game a few months ago.

Unfortunately, the game still didn’t launch back then, but at least the errors were gone.
If I have time, I’ll try downloading it again and share the log with ChatGPT for analysis.
Maybe the game works fine now.

What do you mean by overiding d3d12 in winecfg? Thanks

Open Wine Configuration in the bottle (on the right)
Open the Libraries tab.
Insert d3d12 and click Add. Click OK
This way, the library located next to the exe will be used, not the one built into Wine.

Hi, thanks for the details, I did those changes, now there is no depth test fails error, but Wine reports another error and stops the game launch. Tried both in Crossover Preview and standard version.

I don’t have any ideas for now. I tried to solve the issue with ChatGPT, and there’s a problem with loading libraries. Perhaps the issue lies in the patch that disables F16C.

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