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News on CXG 9.0?

Hey all, was just wondering, do you know if there is anything in the upcoming CXG 9.0 that might help The Sims 2? Also, what appears to be the main causes of the issues? I believe in another thread I read about shader constants being a problem.

Hi,

Probably not -- going by the WineHQ AppDB page, this
was still ranked 'garbage' @ wine-1.1.39 ;

http://appdb.winehq.org/objectManager.php?sClass=version&iId=2633

I'm not sure what winebuild CXG-9.0 will be based on, but I don't
think this issue will be fixed by then (in wine)...and ergo probably
won't be fixed in CXG 9 either... (my best guess ;)

Cheers!

If I can still find my Sims 2 for the PC somewhere, I will give it a try to see if CX Games / CX Office Pro will be able to play the Sims 2 without problems.

Thanks Don, that makes sense.

Hey Alex, when you said you were going to try it on Crossover games, did you mean on the current version, or on one of the unsopported versions (such as the nightly builds)? Either way, I appreciate your offer to test out the game. 😊. I did try testing it on CXPro, but it wouldn't run on it either.

By the way, I'm kind of curious. What appears to be stopping this game from running, specifically? Another couple posts talked about shader constants, but is there more to it than that?

The vertex and Pixel shaders stop this game from running,

Ah, ok. Thanks, was curious about that. (Sorry for the delay in response).

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