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Random crashes on ubuntu 9.04

Hi all, I've recently bought crossover games 8 and I'm having some small problems. First of all , my computer specs are:

AMD X2 3800+ @2,7ghz
Nvidia GeForce 7900GTO 512mb
2gb DDR2-800
Ubuntu 9.04
Nvidia Drivers 185.18.36 - res: 1440x900 16:10

I've managed to get working tf2 at decent fps with dxlevel 81, but I keep getting random crashes of the game while I'm playing. I've tried to set all settings to low (texture detail... etc) without any success. How can I avoid that problem? It's very annoying when I'm playing as the engineer covering the control point with my sentry lvl 3 and my dispenser and the game crashes..

Your running Crossovers on Ubuntu 9.04? I didn't know Crossovers worked with that OS. I had problems with the game crashing myself on my Mac, until Crossovers was updated to verison 8.0. And, from the looks of it, it doesn't appear to be your specs that are the problem. Maybe Crossovers isn't able to properly emulate the game with your OS?

No, Crossover works perfectly fine with 9.04.

I run Team Fortress 2 on the following;

System:    Host Pegasus Kernel 2.6.31-sheepeh x86_64 (64 bit) Distro Linux Mint 7 Gloria - x64 Edition
CPU:       Dual core AMD Athlon 64 X2 4200+ (SMP) clocked at 2200.000 Mhz
Graphics:  Card nVidia GeForce 8800 GT X.Org 1.6.0 Res 1440x900@51.0hz
           GLX Renderer GeForce 8800 GT/PCI/SSE2 GLX Version 3.0.0 NVIDIA 185.18.36
Audio:     Card-1 Creative Labs SB0400 Audigy2 Value driver EMU10K1_Audigy at port 9c00 

Mint is based off Ubuntu, so I'm actually running a pretty close system to you.

I'm running at full whack in DX9 mode and it works wonderfully, so it's not something that shouldn't work.

CrossOver should work just fine on Ubuntu 9.04, the distro is fully supported. In fact, many of us are using it.

Its hard to diagnose random crashes. Always a good start is to test on a private server, run around on an empty server and just shoot at the wall. If that works its probably some modification loaded from the server, or (more likely) some combat animation.

Another thing you can try is to play in dxlevel 95. Unfortunately Valve is sloppy with maintaining the dxlevel 81 codepath, and every other update breaks it for a while until Valve fixes it. I wouldn't be surprised if the problem was a dxlevel 81 specific game bug. If that's the case it should be fixed quickly by Valve though.

Another thing worth trying is to start the game with -nosound. That will tell if the issue is sound related.

Last but not least, if you have 3D desktop effects enabled in Ubuntu try to disable them.

If everything fails, open a ticket and attach one of the minidump files created in <Steam install dir>/steamapps/<username>/team fortress 2/*mdmp . Delete all mdmp files there, start the game, and when it crashes the next time it generates a fresh minidump.

Stefan Dösinger wrote:

Another thing you can try is to play in dxlevel 95. Unfortunately
Valve is sloppy with maintaining the dxlevel 81 codepath, and every
other update breaks it for a while until Valve fixes it. I wouldn't
be surprised if the problem was a dxlevel 81 specific game bug. If
that's the case it should be fixed quickly by Valve though.

Still crashing for me, also it runs with my 7900GTO at 20-30fps so it's hardly playable at that level.

Stefan Dösinger wrote:

Last but not least, if you have 3D desktop effects enabled in Ubuntu
try to disable them.

I have fusion-icon so I switch off compiz every time I start tf2.

Stefan Dösinger wrote:

If everything fails, open a ticket and attach one of the minidump
files created in <Steam install dir>/steamapps/<username>/team
fortress 2/*mdmp . Delete all mdmp files there, start the game, and
when it crashes the next time it generates a fresh minidump.

That's what I will do. It's a very random crash, sometimes it locks at 10 minutes playing and other times a lot later.

BTW, I have another annoying problem, I can see the light-points through the walls of the map.
Screenshot: http://yfrog.com/bepantallazo2vlp
As you can see, these white points are in fact lightbulbs that are inside of the rooms of that map. It happens for me on all dxlevel, even with HDR deactivated. Anyone more with this glitch?

oscrp wrote:

BTW, I have another annoying problem, I can see the light-points
through the walls of the map.
Screenshot: http://yfrog.com/bepantallazo2vlp
As you can see, these white points are in fact lightbulbs that are
inside of the rooms of that map. It happens for me on all dxlevel,
even with HDR deactivated. Anyone more with this glitch?

I totally have this problem and its the worst in Nucleas. The whole left side as red or right side as blu is unviewable because it's so bright. I'll try to get a screenshot.

oscrp wrote:

BTW, I have another annoying problem, I can see the light-points
through the walls of the map.
Screenshot: http://yfrog.com/bepantallazo2vlp
As you can see, these white points are in fact lightbulbs that are
inside of the rooms of that map. It happens for me on all dxlevel,
even with HDR deactivated. Anyone more with this glitch?

I have this problem also. I created a support ticket about the issue and they told me it was the multicore rendering. If you turn it off it fixes it. It really works. They said it was because of how opengl rendering in a thread is different from how DirectX renders into a thread. Right now there is no way to fix it but they are trying to come up with a work around but it sounds like it is a pretty long way off.

Jeremiah Dabney wrote:

[I]t was the multicore rendering. If you turn it off it fixes it. It
really works.

Yep, although you may continue to see the issue during that game session. Quit the game and restart after disabling multi-core rendering to make sure the fix takes effect. 😊

(Oh, and I edited a couple of misattributions of quotes in the thread.)

That workaround solved my problem, thanks :)

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