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Oooooo Shiiiiiiinyyyy

For some reason everyone is shiny in CxG 8 in dxlevel 9.0. Is this supposed to happen? Is it a glitch? I have a bunch of screenshots if you want to see them.

Yes please.. It would be good to see them (:
Shiny rocks :D

Lol ok.
I'm not sure if it's supposed to happen. It's half cool and half totally screwing up the visual theme of Tf2. :|

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Oo

looks like its missing on texture details or sumthing like that

Does this happen if you direct x 8?

Crud, ok. :|
Shoot! Steam is giving me that bug where I can't type the space buttons, so I can't edit my launch options correctly now. -_-
I'll try it when it stops screwing up. Good point, though.

Try to raise texture details in the in-game settings. Your screenshots seem correct, but texture detail is apparently set to Low. That can look kinda odd together with the high-detail lighting from vertex processing.

Actually, I think this is an issue we saw during development of CrossOver Games 8. It was the result of a bad setting being stuck in the registry. Using regedit, go to [HKEY_CURRENT_USER\Software\Valve\Source\tf\settings] and make sure mat_bumpmap is 1. You might just want to delete the whole "tf" key and let TF2 start from scratch, but then you'll have to reapply any of your deliberate custom settings (resolution, dxlevel, etc.).

Stefan Dösinger wrote:

Try to raise texture details in the in-game settings. Your
screenshots seem correct, but texture detail is apparently set to
Low. That can look kinda odd together with the high-detail lighting
from vertex processing.

That worked, thanks! Setting it to highest looked awesome, but gave me lag in intense gameplay moments, so don't set it too high.

Ken Thomases wrote:

Actually, I think this is an issue we saw during development of
CrossOver Games 8. It was the result of a bad setting being stuck
in the registry. Using regedit, go to
[HKEY_CURRENT_USER\Software\Valve\Source\tf\settings] and make sure
mat_bumpmap is 1. You might just want to delete the whole "tf" key
and let TF2 start from scratch, but then you'll have to reapply any
of your deliberate custom settings (resolution, dxlevel, etc.).

Sorry, what's regedit? That sounds vaguely familiar.

regedit is the registery editor for editing windows registery

the regedit here in the bottle ( probably is re-implementation of the actual one ) also does the same thing

just click on run a windows command and choose the wanted bottle and type in regedit ..

Ken Thomases wrote:

Actually, I think this is an issue we saw during development of
CrossOver Games 8. It was the result of a bad setting being stuck
in the registry. Using regedit, go to
[HKEY_CURRENT_USER\Software\Valve\Source\tf\settings] and make sure
mat_bumpmap is 1. You might just want to delete the whole "tf" key
and let TF2 start from scratch, but then you'll have to reapply any
of your deliberate custom settings (resolution, dxlevel, etc.).

Thanks you so much. Whenever I saw a screenshot or a video of TF2 It always looked different then mine. This (except for the uber effect being wrong) fixes that difference. :D

Ken Thomases wrote:

Actually, I think this is an issue we saw during development of
CrossOver Games 8. It was the result of a bad setting being stuck
in the registry. Using regedit, go to
[HKEY_CURRENT_USER\Software\Valve\Source\tf\settings] and make sure
mat_bumpmap is 1. You might just want to delete the whole "tf" key
and let TF2 start from scratch, but then you'll have to reapply any
of your deliberate custom settings (resolution, dxlevel, etc.).

When you say you might have to start the key from scratch, does that mean deleting all your TF2 settings?

Nick McCurdy wrote:

When you say you might have to start the key from scratch, does that
mean deleting all your TF2 settings?

It's not that you may have to start from scratch, it's that you may want to. If you do want to, you can delete that "tf" key. It contains only the video settings for TF2. So, those will be deleted and TF2 will start from its defaults. You'll them need to reapply any video settings which you prefer (aspect ratio, resolution, full-screen/window, etc.).

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