Oops sorry..haha ya..got kinda mixed up >.<
x3100 graphic card will be able to play any hl2 mod games..while...intel 950 integrated...cant
um...20 inch... with 2.66GHz processor
has NVIDIA GeForce 9400M graphics processor with 256MB of DDR3 SDRAM shared with main memory
Ya...lets just say...your main memory and graphics memory are shared..
I read up..that your model ...comes with 2GB (two 1GB SO-DIMMs) or 4GB (two 2GB SO-DIMMs) of 1066MHz DDR3 SDRAM; two SO-DIMM slots support up to 8GB
..but besides that..TF2 is quite memory intensive . .using umm bout 600 mb ram on start up
..um..yea..reading from previous posts.
Stefan mentioned..
umm quoted :
It may help to play fullscreen, that way Mac OS can stop the desktop compositing, saving maybe 20-30 megabytes of video memory. The double buffered desktop + a double buffered texture for each window consumes quite a lot of memory.
CrossOver doesn't have any video memory management inefficiency, but we have pretty little control over what is stored in vram. It is almost entirely up to the driver to manage this. On Windows, Direct3D apps have better control over video memory management. They can persist and evict resources manually, but often aren't too good with that, or put everything into the 'managed' pool and tell windows to manage things for them. On OpenGL everything is driver-managed by force.