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Stuck at "Connecting to server"

I know very few folks play this anymore...but I was curious...

I got past all the issues with the launcher, but when I get to connecting to a server...it just sits there...forever (if i let it)...

Ideas?

This is what I get in my client logs:

2014-02-25T21:12:53.004795 001A5060 DEBUG setState changing state to [CS_LOGGING_IN] [Connect.firestorm.client.ConnectionObject](connectionobject.cpp:ConnectionObject::setState:63)
2014-02-25T21:12:54.609603 001A5060 DEBUG Game launch reply address = ca1poola1n0148.swtor.com:20071 [Connect.omega.appframework.ServerProxy](serverproxy.cpp:omega::ServerProxy::ReplyGameLaunch:183)
2014-02-25T21:14:42.116307 001A5060 DEBUG getShardList call returned 17 shards for player with region 1 [Platform.dozerLib.dozer.ClientServices](clientservices.cpp:bwa::platform::ClientServices::receivedShardList:146)
2014-02-25T21:16:42.008118 001A5060 DEBUG getShardList call returned 17 shards for player with region 1 [Platform.dozerLib.dozer.ClientServices](clientservices.cpp:bwa::platform::ClientServices::receivedShardList:146)
2014-02-25T21:18:41.850814 001A5060 DEBUG getShardList call returned 17 shards for player with region 1 [Platform.dozerLib.dozer.ClientServices](clientservices.cpp:bwa::platform::ClientServices::receivedShardList:146)
2014-02-25T21:20:41.984689 001A5060 DEBUG getShardList call returned 17 shards for player with region 1 [Platform.dozerLib.dozer.ClientServices](clientservices.cpp:bwa::platform::ClientServices::receivedShardList:146)

As you can tell, the last line keeps repeating...

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