Hi,
first post here. Sorry for my rusty English.
I'm trying to play Guild Wars with CG 7.1.2 on a MBP with Mac OS 10.5.5 (C2D 2.2 GHz, 2 Gb RAM, nVidia 8600M GT/128).
It works almost perfectly ... no need to use the switches. But ... wichever level of detail or resolution I choose the game suffers hiccup. The behaviour is similar to the one you can experience with serius connection latency or with a really fragmented hard drive.
If I rotate the camera around my toon, the framerate suffer the first time and then become smooth. But when I start running ... the hiccup becomes a show-stopper. It seems to me that the graphic rendering is not an issue here (no glitches, pretty good framerate ... 20-40 FPS at max detail).
Maybe it's because GW is self-contained on a single giant file and CG has some issues with the file-system I/O ... is it possible?