Hi,
I don't recall this game running so badly -- that said, your report here
doesn't really tell much...ie; no-one has any idea how much CPU power you have,
how much system ram is available. what videocard you have and how much videoram
the card has fitted. Also, saying you have the 'latest' drivers is polemical as
well..ie; the 'latest' drivers available for linux distributions invariably aren't
the latest drivers available ...but the point I'm trying to make here, is without
said particulars about your hardware, it's impossible to form an educated opinion
on whether or not the slow performance is a problem...or just your hardware setup...
...anyhow, I kinda noticed I'd ranked this against the iMac (with a HD5670 videochip)
but not ranked against linux ; I just tested it, and suddenly recalled why =)
The linux box here has a quadcore AMD @ 3.2ghz CPU with 8gb ram, and it's fitted with
a nvidia gt9800 with 1024mb videoram running nivdia 256.53 drivers. The native fullscreen
resolution here is 1680x1050 but there is no way Darkstar One will do that ; it crashes
and burns on an SDL error, complaining that it ran out of videoram, which is unlikely..
....starting the game, and going into Options -> Graphics, turn fullscreen OFF, and it
runs fine @ 1920x1050 (even though that's beyond the visible edges of my display =)...
..likewise, if you go into the Wine Configuration for the bottle, click on the Graphics
tab and enable 'Emulate a virtual desktop', that too will let it run at higher resolutions
and avoid crashing. The only fullscreen mode that works for me, is 1024x768 but it looks
awful. If it does crash into fullscreen mode, it reverts automatically to 1024x768 default,
and 'who knows', perhaps the logic responsible for this, is enforcing the use of a software
renderer on your hardware...because here, regardless of it's hatred for fullscreen native,
in windowed modes at any resolution, the game is plenty snappy, no lag at all...
..you could try setting HKCU\Software\Wine\Direct3D\VideoMemorySize to the amount of video
ram you graphics card has, but this doesn't always help ; some apps look elsewhere for this
value. In any event, I think you'll need to muck around in these areas to see just what
graphics settings work and which don't, as it seems fickle in this regard...
Hope this helps...
Cheers!